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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Mon, 28 May 2012 07:15:41 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>News</title><subtitle>News</subtitle><id>http://www.consimpress.com/news/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.consimpress.com/news/"/><link rel="self" type="application/atom+xml" href="http://www.consimpress.com/news/atom.xml"/><updated>2012-04-12T01:55:24Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Avalanche, 2nd Edition Q1 2012 Update</title><category term="Avalanche"/><id>http://www.consimpress.com/news/2012/4/4/avalanche-2nd-edition-q1-2012-update.html</id><link rel="alternate" type="text/html" href="http://www.consimpress.com/news/2012/4/4/avalanche-2nd-edition-q1-2012-update.html"/><author><name>consimpress</name></author><published>2012-04-04T18:16:36Z</published><updated>2012-04-04T18:16:36Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<i>Editor's Note: The following is an update on the Avalanche game project from Bruce Howland. This is a BIG effort -- it's a mini-monster game in terms of its overall footprint. In recognizing Bruce's efforts here and to more accurately reflect his work on the project, I'm re-classifying his status from Developer to Designer for this new Consim Press edition. The work he's already poured into this project and his focus on enhancing the original design is well worthy of this recognition, and it's well-deserved!</i>
<p>
I wanted to give you all a quick update on how things are proceeding.]]></summary></entry><entry><title>New AARs for The Hunters</title><category term="Game Replay"/><category term="The Hunters"/><id>http://www.consimpress.com/news/2012/2/16/new-aars-for-the-hunters.html</id><link rel="alternate" type="text/html" href="http://www.consimpress.com/news/2012/2/16/new-aars-for-the-hunters.html"/><author><name>consimpress</name></author><published>2012-02-17T00:07:33Z</published><updated>2012-02-17T00:07:33Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>We've just posted some new <a class="offsite-link-inline" href="http://talk.consimworld.com/WebX?14@@.1dd59bc8/196">After Action Reports</a> from a recent Hunters Playtest Tourney hosted by game designer, Gregory M. Smith. We invite you to check out the posts and tell us what you think!</p>]]></content></entry><entry><title>The Hunters Box Cove</title><category term="The Hunters"/><id>http://www.consimpress.com/news/2012/2/10/the-hunters-box-cove.html</id><link rel="alternate" type="text/html" href="http://www.consimpress.com/news/2012/2/10/the-hunters-box-cove.html"/><author><name>consimpress</name></author><published>2012-02-10T19:16:57Z</published><updated>2012-02-10T19:16:57Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>We are pleased to unveil today the official front box cover art for <a href="http://www.consimpress.com/the-hunters/">The Hunters</a>, by Rodger B. MacGowan. I can not tell you how fortunate we are to be able to work with Rodger on our projects. We anticiapte release of this game Fall 2012 and Rodger gives us yet another reason why we can't wait until that day arrives!</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.consimpress.com/storage/HuntersCoverRBM3-smaller.jpg?__SQUARESPACE_CACHEVERSION=1330650193954" alt="" /></span></span></p>
<p>&nbsp;</p>]]></content></entry><entry><title>IRON COFFINS: A "Must-Read" for The Hunters</title><category term="The Hunters"/><id>http://www.consimpress.com/news/2012/2/9/iron-coffins-a-must-read-for-the-hunters.html</id><link rel="alternate" type="text/html" href="http://www.consimpress.com/news/2012/2/9/iron-coffins-a-must-read-for-the-hunters.html"/><author><name>consimpress</name></author><published>2012-02-09T20:41:14Z</published><updated>2012-02-09T20:41:14Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=consimworldcom&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=030681160X" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0" align="left"></iframe><span class="full-image-float-left ssNonEditable"><span><img src="http://storage.consimworld.com/media/spacer.gif?__SQUARESPACE_CACHEVERSION=1328820385368" alt="" / height="50" width="12"></span></span>For those who may not be familiar with this book, I highly encourage you to get a copy of <a href="http://www.amazon.com/gp/product/030681160X/ref=as_li_ss_tl?ie=UTF8&tag=consimworldcom&linkCode=as2&camp=1789&creative=390957&creativeASIN=030681160X">Iron Coffins</a>! It's an incredibly riveting account and memoir of German submarine commander, Herbert A. Werner. It makes Das Boot feel like a Disneyland ride in comparison to the drama and action that transpired.</p>]]></content></entry><entry><title>Next Chapter for Beda Fomm</title><category term="Beda Fomm"/><category term="Hellfire Pass"/><id>http://www.consimpress.com/news/2011/12/24/next-chapter-for-beda-fomm-1.html</id><link rel="alternate" type="text/html" href="http://www.consimpress.com/news/2011/12/24/next-chapter-for-beda-fomm-1.html"/><author><name>consimpress</name></author><published>2011-12-24T17:25:47Z</published><updated>2011-12-24T17:25:47Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 500px;" src="http://www.consimpress.com/storage/brevity-battleaxe.gif?__SQUARESPACE_CACHEVERSION=1324748167846" alt="" /></span><span class="thumbnail-caption" style="width: 500px;">Operation Brevity and Battleaxe Situation Map</span></span></p>
<p>Looking ahead to 2012, we have some nice projects in store that we are excited about. Now that Beda Fomm has officially sold out, it's time for a new chapter for this popular game and game design. After more than 32 years since it's original release, a new game release is planned using the Beda Fomm game system. Frank Chadwick has submitted his design on Operation Battleaxe, and this game introduces some welcome refinements and enhancements to the Beda Fomm game system.</p>
<p>Once <a href="http://www.consimpress.com/the-hunters/">The&nbsp;Hunters</a> ships, we should be able to get working on this project. At the moment, our bandwidth is taken up while we work on <em>Avalanche 2</em> and <em>The Hunters. </em>To whet your appetites, here is the [unedited] intro for this new game, with the working title, <em>Hellfire Pass.</em></p>
<p style="padding-left: 30px;">In March and April of 1941, the German Africa Corps made its debut in North Africa, driving from El Agheila to Tobruk and the Egyptian frontier. When the Tobruk fortress, held by 9th Australian Division, refused to fall, the Axis forces settled down to a siege, surrounding Toibruk but also guarding their eqastern flank along the Libyan-Egyptian frontier.</p>
<p style="padding-left: 30px;">In May the British attempted a small offensive (Operation Brevity) which alerted the Axis to the potential danger on this front. While the British build up for a larger offensive, the Germans and Italians reinforced and fortified the frontier defenses.</p>
<p style="padding-left: 30px;">The British offensive, code-named Operation Battleaxe, began on June 15th, 1941. It aimed at overrunning the Axis frontier positions, defeating the Axis armored reserves, and then driving west to relieve Tobruk. The attack came to grief in large part because of the deadly fire of German 88s well-empaced in several key positions, but most famously at the key defile of Halfaya Pass, forever after know as Hellfire Pass.</p>
<p style="padding-left: 30px;"><em> Hellfire Pass</em> is a World War II simulation of the British Battleaxe offensive which took place from 15-17 June, 1941. There are two players; one commanding the British and the other the Axis forces.</p>
<p>&nbsp;We look forward to sharing more details about this game project once we are able to get to it in our pipeline.</p>]]></content></entry><entry><title>The Hunters Makes the P500 Cut!</title><category term="The Hunters"/><id>http://www.consimpress.com/news/2011/12/13/the-hunters-makes-the-p500-cut.html</id><link rel="alternate" type="text/html" href="http://www.consimpress.com/news/2011/12/13/the-hunters-makes-the-p500-cut.html"/><author><name>consimpress</name></author><published>2011-12-14T01:51:54Z</published><updated>2011-12-14T01:51:54Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><img src="http://www.consimpress.com/storage/hunters-p500-tally.jpg?__SQUARESPACE_CACHEVERSION=1323827755750" alt="" /></span><span class="thumbnail-caption" style="width: 177px;">preorder tally as of 13 Dec 2011</span></span>Our gratitude to everyone as <a href="http://www.consimpress.com/the-hunters/">The Hunters</a> today achieved the milestone of surpassing the P500 cut for publication. We are excited about this upcoming release that we have scheduled to debut on June 25, 2012 @ <a class="offsite-link-inline" href="http://expo.consimworld.com">CSW Expo 2012</a>. Thanks again for all your support and, please, <em><strong>keep those preorders coming!</strong></em></p>]]></content></entry><entry><title>Sneak Peek: The Hunters Random Events</title><category term="The Hunters"/><id>http://www.consimpress.com/news/2011/12/11/sneak-peek-the-hunters-random-events.html</id><link rel="alternate" type="text/html" href="http://www.consimpress.com/news/2011/12/11/sneak-peek-the-hunters-random-events.html"/><author><name>consimpress</name></author><published>2011-12-11T22:25:27Z</published><updated>2011-12-11T22:25:27Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><a href="http://www.consimpress.com/downloads/the-hunters/hunters-random-events2.pdf"><img src="http://www.consimpress.com/storage/random-events-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1323652385971" alt="" /></a></span></span>Just another little something to whet your appetite for this game. I've posted a preview of the <a href="http://www.consimpress.com/downloads/the-hunters/hunters-random-events2.pdf">Random Events</a> in <a href="http://www.consimpress.com/the-hunters/">The Hunters</a>. A single random event may occur only one time per patrol. I've provided pretty much full details in this sneak peek to give you a bit of flavor for the game when it comes to random events.</p>
<p>When the original design was submitted, the Random Events were optional to play. Given the added historical flavor and variability this lends to the game, without impacting the game's complexity, I consider it a no-brainer and it is now a standard part of the game. I trust everyone will have stories to tell with their patrols once this game is released, and I'm sure this welcome addition will add to the storyline.&nbsp;<strong><em>Enjoy!</em></strong></p>]]></content></entry><entry><title>Crew Quality in The Hunters</title><category term="The Hunters"/><id>http://www.consimpress.com/news/2011/12/8/crew-quality-in-the-hunters.html</id><link rel="alternate" type="text/html" href="http://www.consimpress.com/news/2011/12/8/crew-quality-in-the-hunters.html"/><author><name>consimpress</name></author><published>2011-12-09T00:58:49Z</published><updated>2011-12-09T00:58:49Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Here's a quick sampling of the various crew quality markers in the game. They range in value from "green" to "elite". The modifiers printed on the counters relate to DRMs when resolving [F] FlaK fire, [D] Diving (crash dive to elude enemy aircraft), and [A] Hit probability across All weapons.</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.consimpress.com/storage/hunters-crew-quality.jpg?__SQUARESPACE_CACHEVERSION=1323392462194" alt="" /></span><span class="thumbnail-caption" style="width: 607px;">Crew Quality markers in The Hunters</span></span></p>
<p>One of the things I do with any given project is focus on mnemonics wherever possible for all game components (consider it a pet peeve of mine when it comes to try and make games more user-friendly), so this is a just a basic example of what has been incorporated in taking the game through graphic design (playtest counters had no DRM values). Ian Wedge is doing a great job with legibility (ensuring proper color contrast on counters with values).   Crew quality is tracked on your U-Boat Display Mat. U-Boat crew quality is at "trained" level at game start (note the lack of modifiers).</p>
<p>Crew quality may increase after a series of successful patrols. Conversely, crew quality may decrease after a series of unsuccessful patrols (or crew replacement due to injury). Your crew quality can have a real impact on your patrols.</p>]]></content></entry><entry><title>New P500 Banner for The Hunters</title><category term="The Hunters"/><id>http://www.consimpress.com/news/2011/12/8/new-p500-banner-for-the-hunters.html</id><link rel="alternate" type="text/html" href="http://www.consimpress.com/news/2011/12/8/new-p500-banner-for-the-hunters.html"/><author><name>consimpress</name></author><published>2011-12-08T20:12:40Z</published><updated>2011-12-08T20:12:40Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Aesthetics are a key component to any game throughout the product life cycle.</p>
<p>For example, we all know how our enjoyment with a game can be enhanced through a compelling graphics presentation that is also user-friendly for play purposes. Well, the same holds true when it comes to <em>marketing</em> a game on preorder &mdash; long before a game has been published. That's why I'm thrilled that Rodger has crafted this new P500 banner in support of <a href="http://www.consimpress.com/the-hunters/">The Hunters</a>.</p>
<p><span class="full-image-block ssNonEditable"><span><a href="http://www.consimpress.com/the-hunters/"><img src="http://www.consimpress.com/picture/hunters2rbmp500.jpg?pictureId=12430120&amp;asGalleryImage=true&amp;__SQUARESPACE_CACHEVERSION=1323375401503" alt="" /></a></span></span></p>
<p>Naturally, we will want to show off actual game components, etc. as we get closer, but it's an incredible shot in the arm to have the talents of Rodger B. MacGowan at one's disposal to help promote a new game! Of course, when Rodger presents the front box cover art for this game, I'm sure I'm going to swoon!&nbsp;<strong><em>Thanks, Rodger!!</em></strong></p>]]></content></entry><entry><title>Developer Update: Avalanche</title><category term="Avalanche"/><id>http://www.consimpress.com/news/2011/12/6/developer-update-avalanche.html</id><link rel="alternate" type="text/html" href="http://www.consimpress.com/news/2011/12/6/developer-update-avalanche.html"/><author><name>consimpress</name></author><published>2011-12-07T03:45:06Z</published><updated>2011-12-07T03:45:06Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Game developer, Bruce Howland, provides <a class="offsite-link-inline" href="http://talk.consimworld.com/WebX?14@@.1dd59cd4/199" target="_blank">this initial update</a> on some of the key enhancements in store for <em>Avalanche, 2nd Edition.</em></p>]]></content></entry></feed>
