Game Titles from Consim Press

Thursday
Dec082011

Crew Quality in The Hunters

Here's a quick sampling of the various crew quality markers in the game. They range in value from "green" to "elite". The modifiers printed on the counters relate to DRMs when resolving [F] FlaK fire, [D] Diving (crash dive to elude enemy aircraft), and [A] Hit probability across All weapons.

Crew Quality markers in The Hunters

One of the things I do with any given project is focus on mnemonics wherever possible for all game components (consider it a pet peeve of mine when it comes to try and make games more user-friendly), so this is a just a basic example of what has been incorporated in taking the game through graphic design (playtest counters had no DRM values). Ian Wedge is doing a great job with legibility (ensuring proper color contrast on counters with values). Crew quality is tracked on your U-Boat Display Mat. U-Boat crew quality is at "trained" level at game start (note the lack of modifiers).

Crew quality may increase after a series of successful patrols. Conversely, crew quality may decrease after a series of unsuccessful patrols (or crew replacement due to injury). Your crew quality can have a real impact on your patrols.

Thursday
Dec082011

New P500 Banner for The Hunters

Aesthetics are a key component to any game throughout the product life cycle.

For example, we all know how our enjoyment with a game can be enhanced through a compelling graphics presentation that is also user-friendly for play purposes. Well, the same holds true when it comes to marketing a game on preorder — long before a game has been published. That's why I'm thrilled that Rodger has crafted this new P500 banner in support of The Hunters.

Naturally, we will want to show off actual game components, etc. as we get closer, but it's an incredible shot in the arm to have the talents of Rodger B. MacGowan at one's disposal to help promote a new game! Of course, when Rodger presents the front box cover art for this game, I'm sure I'm going to swoon! Thanks, Rodger!!

Tuesday
Dec062011

Developer Update: Avalanche

Game developer, Bruce Howland, provides this initial update on some of the key enhancements in store for Avalanche, 2nd Edition.

Tuesday
Dec062011

Hunters Climbs the GMT P500 Charts

preorder tally dated 6 Dec 2011It's been just a week since our preorder announcement, and we couldn't be more thrilled to see how THE HUNTERS is rapidly climbing up the P500 charts. We are already knocking on the doorstep to hit the P500 threshold! We had no idea The Hunters would generate so much interest, and we are very grateful to everyone for their support and vote of confidence. What was initially a "wait and see" type approach and questioning "if" the game will make the cut, well, it's clearly no longer a question of "if" but "when" the game will be published.

We have officially scheduled the release date of The Hunters for CSW Expo 2012 (25 June 2012). We will be working diligently to get all components finalized and coordinate with GMT production dept. to make that date. Barring any complications, we hope you will join us at CSW Expo and if all goes as planned (knock on wood), we will be looking forward to the official unveiling of the game at CSW Expo. We will also hold a special Hunters Tournament during the Expo as well, hosted by the game designer, Gregory M. Smith. So all pressure is on us now to get the game published in time for the Big Event. Wish us luck!! 

Friday
Dec022011

Sneak Peek: The Hunters Rules TOC

My biggest single effort on The Hunters will be the editing and formatting the rules. The format will be similar to the SPI rules case format we did for Beda Fomm. I've provided an early-draft sneak peek of how the Rules Table of Contents (TOC) are shaking out, so you can check them out. I'll be sure to post updates to the TOC as updates occur. Down the road, we'll be sure to provide a preview of the rules (when we are about ready to hit the presses). In the meantime, I will be providing a preview of the Random Events included in The Hunters, as well as an example of play narrative, so stay tuned!

Friday
Dec022011

Authentic Stamp Rendered as Consim Press Edition

Found an authentic WWII German stamp commemorating German U-Boat Captions. It is pictured below and beneath it is our Consim Press edition commemorating our upcoming game release! What do you think?

 

 

Thursday
Dec012011

The Hunters Designer's Notes

We've posted the Designer's Notes for THE HUNTERS, by Gregory M. Smith, to share his design approach for this planned release available now for preorder. As we field questions about the game, we will look to expand the Designer's Notes leading to their final version that will be printed in the rules with the game.

Wednesday
Nov302011

The Hunters Now on Preorder

Today is a special day for us. We are very pleased to announce a new game title from Consim Press that is now available for preorder (through our official distributor, GMT Games). The Hunters: German U-Boats at War, 1939-43 is designed by Gregory M. Smith. We are busy updating our site over the next few days to provide complete product coverage...SO STAY TUNED!! In the meantime, we hope you will preorder The Hunters today for only $28. We also have our CSW Forum topic active for this game now as well. (note: your card will not be charged until the game enters into Final Production per the standard GMT P500 program)

Saturday
Nov122011

Introducing Bruce Howland

Back in March we announced the Avalanche project but frankly, we have not had the bandwidth or resources necessary to pursue this big project. That issue has now been resolved!

We are pleased to welcome Bruce Howland to the Avalanche game project.

Click to read more ...

Thursday
Mar102011


We look forward to reporting on progress being made on this big project both here and @ CSW Forum