Here is a sample of the countersheet for The Hunters. This image actually snows the FRONT and BACK sides in one view, to give you a better idea of how it's going to look. We are exciting as we continue to make progress on this game for a late Fall release!
We are pleased to announce that starting today, we are now accepting preorders for our third game project.
Bear's Claw: The Battles of Kiev-Uman and Smolensk, 1941 is two-games-in-one. Both titles are based on the same game system by Masahiro Yamazaki. This game was recently published in Six Angles magazine (Japanese edition), and we are excited to bring an English language version to the market.
Editor's Note: The following is an update on the Avalanche game project from Bruce Howland. This is a BIG effort -- it's a mini-monster game in terms of its overall footprint. In recognizing Bruce's efforts here and to more accurately reflect his work on the project, I'm re-classifying his status from Developer to Designer for this new Consim Press edition. The work he's already poured into this project and his focus on enhancing the original design is well worthy of this recognition, and it's well-deserved!
I wanted to give you all a quick update on how things are proceeding.
We've just posted some new After Action Reports from a recent Hunters Playtest Tourney hosted by game designer, Gregory M. Smith. We invite you to check out the posts and tell us what you think!
We are pleased to unveil today the official front box cover art for The Hunters, by Rodger B. MacGowan. I can not tell you how fortunate we are to be able to work with Rodger on our projects. We anticiapte release of this game Fall 2012 and Rodger gives us yet another reason why we can't wait until that day arrives!
For those who may not be familiar with this book, I highly encourage you to get a copy of Iron Coffins! It's an incredibly riveting account and memoir of German submarine commander, Herbert A. Werner. It makes Das Boot feel like a Disneyland ride in comparison to the drama and action that transpired.
Looking ahead to 2012, we have some nice projects in store that we are excited about. Now that Beda Fomm has officially sold out, it's time for a new chapter for this popular game and game design. After more than 32 years since it's original release, a new game release is planned using the Beda Fomm game system. Frank Chadwick has submitted his design on Operation Battleaxe, and this game introduces some welcome refinements and enhancements to the Beda Fomm game system.
Once The Hunters ships, we should be able to get working on this project. At the moment, our bandwidth is taken up while we work on Avalanche 2 and The Hunters. To whet your appetites, here is the [unedited] intro for this new game, with the working title, Hellfire Pass.
In March and April of 1941, the German Africa Corps made its debut in North Africa, driving from El Agheila to Tobruk and the Egyptian frontier. When the Tobruk fortress, held by 9th Australian Division, refused to fall, the Axis forces settled down to a siege, surrounding Toibruk but also guarding their eqastern flank along the Libyan-Egyptian frontier.
In May the British attempted a small offensive (Operation Brevity) which alerted the Axis to the potential danger on this front. While the British build up for a larger offensive, the Germans and Italians reinforced and fortified the frontier defenses.
The British offensive, code-named Operation Battleaxe, began on June 15th, 1941. It aimed at overrunning the Axis frontier positions, defeating the Axis armored reserves, and then driving west to relieve Tobruk. The attack came to grief in large part because of the deadly fire of German 88s well-empaced in several key positions, but most famously at the key defile of Halfaya Pass, forever after know as Hellfire Pass.
Hellfire Pass is a World War II simulation of the British Battleaxe offensive which took place from 15-17 June, 1941. There are two players; one commanding the British and the other the Axis forces.
We look forward to sharing more details about this game project once we are able to get to it in our pipeline.
Just another little something to whet your appetite for this game. I've posted a preview of the Random Events in The Hunters. A single random event may occur only one time per patrol. I've provided pretty much full details in this sneak peek to give you a bit of flavor for the game when it comes to random events.
When the original design was submitted, the Random Events were optional to play. Given the added historical flavor and variability this lends to the game, without impacting the game's complexity, I consider it a no-brainer and it is now a standard part of the game. I trust everyone will have stories to tell with their patrols once this game is released, and I'm sure this welcome addition will add to the storyline. Enjoy!